And now, on the horizon, are seen the first signs of a new Neverwinter Nights MODULE, nay a new MULTI-MODULE campaign world created by a veteran Game Master with over twenty-five years of experience as Game Master, and a like amount of experience as a programmer and game designer.
Read more about how this project started ...

The Acerian Tradeway

... is a vast trade route which itself acts as an endpoint for many lesser trade routes. Its length, over water and land, spans many hundreds of miles. The whole of this Tradeway is under the protection of a group of wizards. The Acerian Tradeway is actively guarded by the mage-guild known as the Cholla. The Tradeway, it should be noted, is older than the Cholla. It is comprised of a sort of hodge-podge of many smaller intertwined trade routes of lesser significance. These, each as much as the whole, spontaneously formed out of the natural associations of resources and merchants. The popular tale explaining the involvement of the Cholla surrounds a past leader of that guild who was disappointed when items required for his experiments failed to arrive - having been stolen en-route as explained by the sad merchant whose duty it was to inform his client of the bad news. The tales vary in the telling, some have the merchant transformed into some lowly creature, others ascribe that fate to the robber, others still would have them both meet grizzly fates by magecraft. Regardless of HOW the whole thing started, it is a noteworthy fact that today the trade route exists, even thrives, under the watchful protection of the Cholla.

For all that, THIS is the tale of one of those 'trade routes of lesser significance', much lesser significance. This is the tale of -

The City of Dohral

... is the central MODULE in a project which spans SIXTEEN MODULES in the telling of, literally, the tales of hundreds of epic quests. The CORE MODULE aka The City of Dohral or COD is pivotal, as a port city where adventurers meet, commerce transacts, and there is ever the whiff of something, perhaps ancient, gently wafting over the whole. These lands, colonized by humans via the sea in the last century, hide an old and dark history thick with blood, smoke and the taint of the arcane. The colonists do as they will, unknowing the secrets of the land, unseeing the fate which imperils all in this bywater of the Acerian Tradeway.
READ MORE ABOUT THE CITY OF DOHRAL.

Project Status

Of the SIXTEEN MODULES planned to complete the local story arc, FIVE have been mapped (the surface maps are created and linked appropriately). Note that each MODULE spans AT LEAST 147 SURFACE (Area) MAPS of 16 x 16 size and an undisclosed number of subterranean maps of varying sizes. The CORE MODULE includes over 250 maps in total.

CAMPAIGN FEATURES


READ MORE ABOUT THE PROJECT.

Neverwinter Nights - City of Dohral A Neverwinter Nights Campaign
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Neverwinter Nights
Argentum Regio Campaign
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