ABOUT ...
So many big topics covered here, the 'about' just seemed too broad - so, links to the various 'sub-abouts' which the original has been reworked to create.
The Gameworld Designer
The Designer is sometimes online as a GM, you may spy the Designer as GM_ODA ('Original Designer Almighty'), where the Designer often engages in operating special quests. CLICK HERE to read more about GM_ODA.
The Gameworld
AL DOHRAL - the campaign as a whole, is a series of interlinked and interrelated adventures set in the world of the City of Dohral. This is an Earth-like world (in size too) and the minimal plan calls for FIFTEEN MODULES. With a good reception and enough encouragement, there is no telling how big of a gameworld GM_ODA will create. CLICK HERE to read more about the AL DOHRAL CAMPAIGN.
The Game
NEVERWINTER NIGHTS has been out for a good long while, and has attracted a massive
and loyal following of gamers. Created by BIOWARE under license from HASBRO, this
groundbreaking software game title has left an abiding mark on the audience and the
industry. NEVERWINTER NIGHTS has touched gamers of many strip, with and without experience
in the original pen and paper role playing game known as Dungeons & Dragons.
TM
CLICK HERE to read more about BIOWARE
CLICK HERE to read more about NEVERWINTERNIGHTS
CLICK HERE to read more about DUNGEONS & DRAGONS
CLICK HERE to read more about HASBRO
NOTE : there are a bunch of TRADEMARKS in the above paragraph, REGISTERED and otherwise. They are NOT our TRADEMARKS but someone else's, and we do not want you, the reader, to be confused about that.
With the strong community support for NWN (original) ... the NWN game may live on well beyond original expectations. REMEMBER - TSR Hobbies (the originator of Dungeons & Dragons) gave us a lovely game, but its reason for longevity is that we can make our own adventures and share them among friends. While companies may give us the tools for expression, it is our own creativity that has made the D&D phenomonon what it has become. With reports of Atari experiencing financial difficulties, and delays about releasing NWN2, it may well come to pass that NWN out-survives its would-be successor. We shall see.
Plans for the Future
With the completion of the BETA-TEST of each MODULE, the Designer will be going into the sound-recording studio with some other experienced voice-acting talents and creating (with the aid of my old friend the sound engineer) custom audio content for that module. This will be plugged-into the final BETA version of the MODULE to create the release version and HAK PACK. The Designer confesses that this group of cohorts have been creating audio content for computer RPGs (even Official AD&D releases) since the mid-1980's, so you can expect high-quality even in the audio.
My friend, the sound engineer, has been convalescing from a near-fatal motorcycle accident since July 2006. His health too improves. I hope you will all join me in wishing him well!