GM_ODA, the Designer, would like to thank all those whose works influenced this module's construction. In addition to a goodly number of original scripting created specifically for this project, a number of other works were either incorporated (whole or modified) or lent notions or concepts to the Designer's custom scripts. THANK YOU AND CUDOS to all those whose works either appear as part of this work or whose examples aided GM_ODA's own thought processes.
WHAT LIES BENEATH
Wading in, with decades of experience as a TABLETOP RPG and COMPUTER RPG enthusiast. Having experience in all phases of computer game and multi-media production dating back to the 1980's - I entered the NWN universe with a fair idea of what it took to build a good game. I started my exploration in 2003 - beginning with a tour of the boxed content, then on to a semi-random selection of user-created modules and campaigns. From there, I next ventured to the NWN BUILDER TOOLKIT. - WOW - Now this was a kick in the pants! A well constructed, well designed tool sufficient to construct rather sophisticated games. I was hooked from there.
I outlined the things needful to start mapping the work and threw myself into several months of dedicated map building, all the while slowly educating myself on the scripting aspects of the task. By the end of the first year, most of the campaign was mapped and the serious work of inserting the scripts which would give the campaign its own character began to occupy the Designer's time more and more. The original notion was to just code everything from scratch, but as I educated myself more on the SCRIPTING, I continually bumped into novel scripts by other builders which had varying degree of merit in the quality and even applicability to the task at hand, but some were extraordinarilly well constructed and some even begged insertion to the campaign as a fine fit (with some tweaking). WHY RE-INVENT THE WHEEL? By not opting to create these scripts on my own, I was able to dedicate more time to creating those scripts for the campaign which could not be found elsewhere. Again, to you kind folk who have published tutorials, modules and the like, if I used your script, or I gained some insight from your script - MANY THANKS TO YOU! You enabled me to make great progress on this project and your work is appreciated.
SOME SCAVENGED UNDERPINNINGS
I will try to list here ALL the scripted works which went into the AL DOHRAL campaign, being human, I hope all will forgive me if I somehow miss something - this is a HUGE project and I may have erred in the listed credits below. If you know of some piece used in this work which is NOT cited below, let GM_ODA know about it and a review of your alert memo may elicit changes to this page.
ACKNOWLEDGED PACKAGES and SCRIPTS in NO PARTICULAR ORDER
The following MAJOR scripts and packages are incorporated into the AL DOHRAL campaign.
- NESS - vitally important system for handling spawn functions without killing server memory!
- NBDE Database Extensions - makes it all run more smoothly.
- NPCActivities 6.0 - These simply kick sim-butt.
- PLAYER GUILD SYSTEM - So much more than mere factions.
- OLANDER'S REALISTICS - myriad basic functions are covered by these WONDERFUL scripts.
- PERSISTENT WORLD SYSTEM - by EPOlson ... more memory/CPU saving scripts.
- RENEWABLE RESOURCES - like HERBS, harvested ANIMAL parts, MUSHROOMS, MINERALS and more.
- MISC. GOODIES - Catch all for all other coolness.