Deities of the Argentum Regio

The pantheons listed below are very much incorporated into the game. As preface to this material, it is important to point out that the cultures depicted in this game/campaign are PANTHEONISTIC CULTURES. Think of them as more like classic ROMAN culture, where the general feeling was that, since the gods conrolled everything in our lives, it was best to not offend any gods by not worshipping them. Hence, while PRIESTS/CLERICS would (often) serve a single deity (becoming initiated into the 'mysteries' [often pronounced 'shen-an-i-gan'] of that priesthood) the general populace were free and even encouraged to worship at any and all temples to the temples' respective god.

When in Rome ...

Local areas often have local gods. Some gods are a little more cosmopolitan than that, and are known widely throughout whole regions. Contained within the listings of the pantheons linked herein, are those deities of the more cosmopolitan variety. Other MODULES may later introduce additional, strange, deities and their living or extinct cults. As PCs travel about, they should be encouraged to explore the local temples.

Built into this game engine (Neverwinter Nights) is a feature that allows a PC to select a DEITY. This value is initially set to a "" (blank or nul value). A PC may enter a temple and initiate a conversation with a priest to have this value (DEITY) changed to match that of the temple/priest. There is NO PENALTY for changing this value (since the general populace is encouraged to worship at all available temples [subject to temple/deity worhshipper restrictions], so too are PCs. Unlike the general populace, for PCs it is somewhat important what the value of this DEITY selection is should the PC actually die.

NOTE - THE FOLLOWING SYSTEM IS NOT YET IMPLEMENTED AS FOR BETA TEST PURPOSES IT WAS DEEMED MORE EXPEDIENT TO ALLOW PCS TO JUST STEP THRU A GATE TO RESUME PLAY. THE EXTENSIVE SYSTEM DESCRIBED BELOW IS AWAITING ONLY THE END OF THE BETA TEST PERIOD.

PCs who experience DEATH are whisked away to a Netherrealm compatible with the PC's then current alignment. Here are found numerous paths, each leading to a DEITY associated with this Netherrealm. The PC should seek out a DEITY whom the PC has previously worshipped, preferably the PC's current DEITY. Conversation with any of the former may result in the PC being Ressurected and teleported back to that DEITY's temple, while conversation with the latter is more likely to achieve this prefered result. A less-preferred result of such conversation is that the PC looses one or more magical items in bargain for Ressurection and transportation back to the DEITY's temple. A still less-prefered outcome of such conversation is that the DEITY may be displeased with the quantity of WORSHIP performed by the PC in their life to date, and thereby emplace any number of further restrictions or penalties (as befits the individual DIETY). The least prefered outcome of such conversation is that the PC will be refused boon by the deity, pending the PC's performance of some OTHERWORLDLY task.

When not dead, PCs are encouraged to curry favor of numerous DEITIES compatible with the PCs' alignment and class. To do so, the PC should frequent the temple of said DEITIES, there to USE the ALTAR to initiate WORSHIP. This is logged by the system (both frequency and total number of such WORSHIP actions) and used in many ways within the game, including in choosing the outcome of conversations between the dead and their DEITY.

Neverwinter Nights - City of Dohral A Neverwinter Nights Campaign
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Neverwinter Nights
Argentum Regio Campaign
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