Acerian Tradeways
HOUSE RULES
This is a proposed cluster of up to SIXTEEN SERVERS to permit up to 640 simultaneous Players to experience
this unique Neverwinter Nights Campaign. Certain guidelines are given here for PLAYER behavior while
on the SERVER(S). In general, bad behavior merits bad SIM-KARMA, the opposite is equally true. Certain
deeds committed here will cause your PC to accumulate SIM-KARMA and the encounters which this character
triggers as well as other internal SCRIPTS may be affected by the PC's SIM-KARMA.
HOUSE RULES
DONATIONS WELCOMED BUT NOT REQUIRED
PLAYTESTERS WELCOMED SANS DONATION
(WHEN WE ARE POST-BETA TEST AND OPERATING NORMALLY)
PLAYERS WELCOMED SANS DONATION
ALL PLAYERS ARE ASKED TO REMEMBER THAT ANY PC ENCOUNTERED MIGHT BE A DONOR AND AS SUCH IS YOUR BENEFACTOR. ALL DONATIONS ARE GREATLY APPRECIATED. On behalf of all the PLAYERS and Designer expresses his gratitude in this place and with the continued growth of the system. All Players are asked to remember that any PC could be a donor; treat all PC'S with respect. VIVA LA FANTASY!
NOTE: All DONORS are asked to take a POLL requesting their preference as to which MODULE should be added when next PROJECT FUNDS permit the addition of a server. Votes will be tracked and when DONATIONS allow the addition of another server (requires a buffer of three months worth of server fees to open) any such new server opened will include the MODULE which has gained the most votes since the last 'new server' was added. In this way, donors control how and when we grow the campaign.
Please remember that this is, from the start, a user-supported operation. The goodwill of users will make or break this system. The Designer pledges to continue design efforts on the modules as proposed and will continue to expand and operate the system(s) as demand (in the form of YOUR DONATIONS) dictates. Keep the operational coffers full and all will grow ever larger. If too many think the designs stink, the donations will evaporate and the server(s) will close when the last of the donations are expended. I like to think that my designs are good, very good actually. I like to think my coding is good (it sometimes takes me a while to get it just the way I want it, but the end results are code that flows as smooth as a mountain stream). I LOVE the challenge of taking a notion for added NWN functionality from just a notion, through SCRIPTING to operational reality. I am constantly looking for new methods to enhance the overall play of the MODULES. And to be sure, MUCH thought went into the work before the first bit was determined.
This is a system, which, if the public enjoys and appreciates it enough, can be grown to ever larger scale with the inclusion of additional cities as destinations accessed via ships at port in Dohral and by other means. In a sense this is as open as any RPG campaign.
FORUM FOR DISCUSSION
Got questions about the project? Enter them in the forum and you could get a reply quicker than you might think. Then again, the Designer may be napping, or programming or well, just recovering, so be patient and I'll try to lurk the forum more... really.