Project Status
The campaign which encompasses the City of Dohral STORY ARC was planned to span 16 (SIXTEEN) MODULES. These planned MODULES are in varying states of completion as outlined in the following text. At present, 8 (EIGHT) MODULES have their outdoor Areas FULLY mapped - their surface maps are created and linked appropriately so that a player could travel the whole of the region. Of these, 6 (SIX) MODULES are complete with indoor and outdoor Areas mapped and linked, with basic plots outlined and some NPCs completed. Of these, 4 (FOUR) MODULES are fleshed-out to better than 80% completion. Finally, of these, 1 (ONE) MODULE has all major scripts and campaign systems fully integrated with full BETA-TEST status certified by the designer.
Note that each MODULE spans AT LEAST 147 SURFACE (Area) MAPS of 16 x 16 size and an variable number of sub-terranean and indoor Areas of varying sizes. The CORE MODULE includes nearly 400 maps in total. One MODULE is the exception to this rule; it being made almost exlusively of sub-terranean Areas.
This is AN EXPERIMENT and if the servers prove under-powered to handle the module as planned, each was designed to be sliced-up even smaller than it is now - with the caveat that the smaller the pieces (MODULES in this case) the more servers it will take to operate.
The CORE MODULE
STATUS BETA-TESTING ON SERVER NOW
The CORE MODULE
- Contiguous Geography - these maps are tight.
- A Large City - Dohral herself spans TWENTY Areas each of (our standard) 16 x 16 TILES.
- Vast Wilderness - more than ONE-HUNDRED Areas of wilds to explore.
- Interwoven Story Arcs - our ISA standard quest system promises to pit PC against PC as well as against AI.
- Secret Societies - the system includes several secret societies, some with membership open to PCs!
- Guild Hooks - Guilds are able to control 'unreal estate' in our virtual cities and towns.
- Lone Gamer Hooks - Individuals (and parties) can rent virtual rooms or whole virtual buildings.
- Larceny Central - There are no real rules about virtual robbery, there ARE however, repercussions.
- Dungeons Ancient - there are very old tales yet playing-out in the land, centuries old.
- Evil Hideout - Even the bad guys have places to go to knock back a few and rest safe (sure).
ALL THAT is packed into the initial CORE MODULE offering. Additional modules are near completion (developed contemporaneously with the CORE MODULE) as well and will be added (one server at a time) as the audience demands.
OVERALL STATUS
CORE MODULE - BETA TEST
- SERVER 66.232.100.90* -
OTHER MODULES - SERVERS NEEDED -
HAGMOTH FOREST - BETA TEST
TOLTAW FOREST - BETA TEST
DWARVEN BORDER - BETA TEST
DWARVEN LOWLAND - BETA TEST
WESTERN DOHRAL - BETA TEST
SUB-DOHRAL - BETA TEST
ISLE OF BRANDOLAY - ALPHA TEST
DREESH PENINSULA - ALPHA TEST
EASTERN WILDS - ALPHA TEST
N. HOWLING MTS. - ALPHA TEST
E. HOWLING MTS. - ALPHA TEST
SVOLBINWOALD - ALPHA TEST
* on the standard NWN port setting 5121.
PLEASE DONATE to this dream of a huge multi-server-multi-player adventure system.
NOTE - NOW ACCEPTING APPLICATIONS FOR DM AND OTHER POSITIONS.
PLEASE POST APPLICATION REQUESTS IN THE PRIVATE FORUM MARKED APPLICATIONS (see FORUM)