Deities of the Argentum Regio -
Human Culture
The pantheon listed below is very much incorporated into the game. You should choose from one of these gods if you are a priest or cleric. Other character classes may choose to worship a deity from time-to-time, and are NOT limited to a single deity. You may choose not to have a god; however, this will affect game play to a large degree.
Finshi the Brave - Finshi values and epitomizes bravery and valor. He is dressed typically in light armor (if any) and bearing a brace of quarrels, a stout crossbow, and a quality two-handed sword. His followers often affect the same style. Although Finshi typically appears as a robustly muscled humanoid of either sex, he has been known to take the form of dwarf, human, goblin, and other creatures and dressed otherwise as a tasteful member of the culture in which he appears. Priests of Finshi are often modeled in the tradition of the Battle-Priest and frequently attach themselves to military units.
God of - War/Combat
ALIGNMENT - NEUTRAL
WORHSHIPPER ALIGNMENT - ANY
To serve as a cleric of Finshi, you may be any alignment and must take the War and Protection domain feats.
Gameter THE Fair - is positively enchanting, appearing at will as either male or female or (somehow) both, this is a deity whose powers of attraction are legendary. Desired by all, sometimes too much (see Faylyna).
God of - Love/Fertility
ALIGNMENT - NEUTRAL
WORHSHIPPER ALIGNMENT - ANY NEUTRAL, ANY GOOD
To serve as a cleric of Gameter, you must be chaotic neutral, lawful neutral, true neutral, lawful good, neutral good, or chaotic good and must take the Good and Protection domain feats.
Lutia - Lutia is a willowy figure often seen in diaphanous garb her instrumental prowess is the stuff of legend.
God of - Music/Parties
ALIGNMENT - CHAOTIC NEUTRAL
WORHSHIPPER ALIGNMENT - ANY NEUTRAL ANY CHAOTIC
To serve as a cleric of Lutia, you must be chaotic good, chaotic neutral, chaotic evil, neutral good, true neutral or neutral evil and must take the Knowledge and Trickery domain feats.
Amaner THE Healer - Amaner is the god of healing and medicine. He is a studious fellow who appears as a bearded man of middle years and quiet demeanor.
God of - Medicine/Healing
ALIGNMENT - NEUTRAL GOOD
WORHSHIPPER ALIGNMENT - ANY GOOD, ANY NEUTRAL
To serve as a cleric of Amaner, you must be chaotic neutral, true neutral, lawful neutral, lawful good, neutral good or chaotic good and must take the Healing and Knowledge domain feats.
Shadranzi - Is the god of the harvest and grain in particular, this deity is an agrarian favorite. She appears as a thin woman with flaxen-gold hair in white robes.
God of - Harvest/Wheat
ALIGNMENT - NEUTRAL GOOD
WORHSHIPPER ALIGNMENT - ANY
To serve as a cleric of Shadranzi, you may be any alignment and must take the Earth and Strength domain feats.
GOODALOOP - Goodaloop appears as a green-skinned human with water plants clinging to his ever-wet garb and hair. He occasionally speaks but only water is expelled from his mouth, a phenomonon disconcertingly similar to vomiting. Many believe him intractable for these traits but he actually does listen to his supplicants (and generally forgoes the dis-pleasure of speaking to them).
God of - Sea/Boats/Fishing
ALIGNMENT - CHAOTIC NEUTRAL
WORHSHIPPER ALIGNMENT - ANY NEUTRAL, ANY CHAOTIC
To serve as a cleric of Goodaloop, you must be chaotic good, chaotic neutral, chaotic evil, neutral good, true neutral, or neutral evil and must take domains Water and Destruction.
Faylyna - Faylyna She loved and lost Gameter, whom she viewed as her world. Now, she sews mischief in the world to bring her others grief as great as her own.
God of - Discord/Strife/Evil
ALIGNMENT - NEUTRAL EVIL
WORHSHIPPER ALIGNMENT - ANY EVIL
To serve as a cleric of Faylyna, you must be lawful evil, lawful neutral, or neutral evil and must take the Destruction and Evil domain feats.
Numahl - He is known as the Paleman, the god is honored as much to request messages be conveyed to departed ancestors as anything else. Numahl is keeper of the dead according to the afterlife beliefs of most modern Dohralians.
God of - Underworld/Death/Dead
ALIGNMENT - NEUTRAL
WORHSHIPPER ALIGNMENT - ANY NEUTRAL
To serve as a cleric of Numahl, you must be lawful neutral, true neutral, neutral good, neutral evil, or chaotic neutral and must take domains Death and Protection.
Deeproot - Appearing as a great old tree with humanoid features, Deeproot is a force of nature and a powerful one at that. His fists are as clubs in combat and his skin is bark-hard and tough. His goodwill is often sought by woodsmen and druids alike.
God of - Forest/Trees/Plants
ALIGNMENT - NEUTRAL
WORHSHIPPER ALIGNMENT - ANY
To serve as a cleric of Deeproot, you may be of any alignment to advance in Deeproot's service and must take the Plant and Earth domain feats.
Cherol - Is neither male nor female, always cloaked and stalking, ever the master of the hunt. Wielding club and boomerang, this stalker is supreme in his craft.
God of - Hunt/Hunting
ALIGNMENT - NEUTRAL
WORHSHIPPER ALIGNMENT - ANY
To serve as a cleric of Cherol , you may be any alignment to advance in Cherol's service and must take the Animal and Trickery domain feats.
Lytigus - Appears in a suit of fine cloth and impeccable leather shoes. He carries a satchel of scrolls and is said to be able to pull literally any doccument from this satchel at will. He is clean-shaven, and appears of middle years.
God of - Debate / Reason
ALIGNMENT - LAWFUL NEUTRAL
WORHSHIPPER ALIGNMENT - ANY LAWFUL
To serve as a cleric of Lytigus, you must be lawful neutral, lawful good, or lawful evil and must take the Knowledge and Trickery domain feats.
THE GOD OF TRAVEL - has never stopped in his journey long enough to give his name. A cloaked and hooded traveller is the best description ever given, but his trail is noteworthy, it is said that the places he steps sometimes become the source of a permenant dust-devil and are useable as places to which a willing person can bind their soul.
God of - Travel / Knowledge
ALIGNMENT - Neutral
WORHSHIPPER ALIGNMENT - ANY
To serve as a cleric of the God of Travel, you must be chaotic good, chaotic neutral, chaotic evil, neutral good, true neutral or neutral evil and must take the Knowledge and Travel domain feats.
Eavee THE GODDESS OF HOUSEHOLD - is a domestic marvel, appearing as a woman of middle years and dark hair, she is mistress of all things domestic.
God of - HOUSEHOLD / PROTECTION
ALIGNMENT - NEUTRAL GOOD
WORHSHIPPER ALIGNMENT - ANY GOOD
To serve as a cleric of Eavee, you must be lawful good, neutral good or chaotic good and must take the Good and Protection domain feats.
Gressles - is the god of all art and craft. Artisans and craftsmen are thus most frequently among this genderless god's followers.
God of - ARTISANS / CRAFTSMEN
ALIGNMENT - NEUTRAL
WORHSHIPPER ALIGNMENT - ANY
To serve as a cleric of Gressles, you may be any alignment and must take the Knowledge and Earth domain feats.
Chitai - He exudes confidence and calm. He is known to make lightning fast calculations. Popular among risk-takers, Chitai is a well known god of the region.
God of - LUCK / FORTUNE
ALIGNMENT - CHAOTIC NEUTRAL
WORHSHIPPER ALIGNMENT - ANY
To serve as a cleric of Chitai, you may be any alignment to advance in his service and must take the Knowledge and Trickery domain feats.
Godiva Goddess of Hedonistic Excess - You already have this bodacious, fun-loving image in your mind, she is all that and more.
God of - Hedonism / Sweets / Luxury
ALIGNMENT - NEUTRAL
WORHSHIPPER ALIGNMENT - ANY
To serve as a cleric of Godiva, you may be any alignment to advance in her service and must take the xxx and xxx domain feats.
Infernal Master - description.
God of - realm / realm / realm
ALIGNMENT - align
WORHSHIPPER ALIGNMENT - w_align
To serve as a cleric of xxx, you _spec_ alignment to advance in his/her service and must take the xxx and xxx domain feats.